Computer Science and Master in Research and Innovation graduate from UPC. With professional experience as a Software Engineer and Researcher at Vall d'Hebron, ViRVIG, and EY, I specialize in solving complex visual computing problems. My work focuses on building efficient real-time rendering pipelines, GPU compute shaders, and interactive medical visualizations, backed by a strong foundation in Applied Mathematics.
Medical visualization software with synchronized 3D volumetric rendering and spatial analysis.
A 3D rigid body physics engine featuring multiple numerical integrators and interactive scenes, including fluid and cloth simulations.
Short VR experience featuring zero-gravity locomotion and physics-based movement.
I have many more small tools, engine modules, and early prototypes available on my profile.
Explore RepositoriesDiscover my complete journey, including my education at UPC and professional experience at Vall d'Hebron, ViRVIG, and EY.
Download Full Resume (PDF)I'm currently open to new opportunities in Graphics Programming, Rendering Engine Development, and XR. Feel free to reach out!